K-12 and Classroom Specific Needs
Educational and Human Factor Issues
Misconceptions
The most common misconception
about videoconferencing is "it's just like meeting face-to-face". Videoconferencing
certainly comes very close to this, but it is simply not the same. For example,
in videoconferencing
we are exchanging only two dimensions of face-to-face communication or precisely
2D visual and 2D auditory information in real-time fashion (note that 3D/spatial
audio is not part of current videoconferencing solutions). We are not sharing
true three-dimensional space and we do not have the full range of interactive
modalities that we have in person (body language, for example). The first
thing that users notice is a lack of social cues limited by space in view
of the camera or by the range of a microphone. Moving your head in
real world will enable you to see a different view of the person that you have
been talking to. Doing the same in videoconferencing will not produce the
same effect - you will continue to see exactly the same view (image), the
one of the camera. In addition, network parameters (low frame rate, high
latency and packet loss) may make some videoconferencing sessions impossible
for normal human communication. This will primarily depend on your connection
(the bandwidth), the equipment (cameras, mics) and the videoconferencing
solution used (codec, options that can be changed manually) - parameters
over which you have some level of control.
The second most common misconception
is related to the ease of establishing the connection and handling the session:
"It
is as easy as making a phone call!" This is true - depending
on the complexity of the system you chose AND only after you have installed
and successfully implemented the system. End-user
software is improving and, therefore, so is the usability of videoconferencing. However,
much work remains to be done in perfecting the user interface and improving
or developing protocols to provide a constant, uninterrupted flow of high-quality
data.
Educational and human factor
issues
You will find that the educational
and human factor issues are intertwined and they influence each other greatly. Other
educational issues you may want to address include:
- Involve your students: Once you define your
learning goal, you will start considering a set of methods, tools and systems
that most effectively support
those goals. At this point you may decide to use a videoconferencing
system. A particularly effective approach is to involve your students as
early
as possible and let them help you in dealing with equipment and designing
the
best possible experience. This can start as early as testing and selecting
equipment. How early you involve them and what kind of work they would
do will, of course, depend on the age of the students, but students of any
age can help with some stages of preparation for the video session. The chances
of students embracing and supporting the use of these systems will be much
higher if they are given an opportunity to handle and be in charge of the
systems themselves. They will also have greater appreciation for the tools
and be less sensitive and more tolerant to occasional hiccups during the
sessions - you are bound to experience occasional disconnections and perhaps
plenty of artifacts and you will certainly need understanding and patience
from your audience. Those that choose to contribute will have a
much deeper sense of ownership, which in turn can have a great impact
on their
participation, learning and finally the success of entire videoconferencing
session. If you plan to conduct a series of video conferences, you may
want to opt for the solution where you will appoint a team of three students
to
be in charge of (or helping with) the first session, another group of
students for second session, and so on.
- Make a script: The need for the script is simple:
videoconferencing is a different medium there are different communication
cues and rules, and consequently your expectations and actions should be
different too. The dynamics of the
video session are not exactly the same as dynamics of face-to-face conversation,
and you will need to employ a higher level of management, especially
if you are connecting to a site for the first time. An important part of
your
preparation
will therefore be working out the dynamics of the session and the activities
that your students will engage in. Note that some activities may be shared
with remote people and some may be done only locally so you may want
to plan interactive parts. Your students may pick up the new form of communication
very quickly and engage in spontaneous discussion but it is still good
to
have the script available. You can always change or abandon your script
if useful interaction develops spontaneously!
- Make a back-up plan: When planning a videoconference,
it is important to remember that you do not have full control over communication
parameters.
In such situations it is highly advisable to have a backup plan i.e.
activities in case the connection to the remote party fails completely. The
lack of
connectivity does not mean that your class can be cancelled because your
students will still expect some class activities to happen.
- Plan shorter presentations (for example, 15 minutes)
per speaker: The attention span
in a videoconferencing session is much shorter than in face-to-face
communication. This is especially true for K-12 students and so you
should not plan
long presentations given by a single speaker. If there is a need for
a longer
presentation, you may want to break it in 15-minute segments and insert
other activities between the segments (i.e. Q&A, work/discussion
in small groups).
- Life-size images: Whenever it is possible,
use a projector instead of a monitor screen. This is true even if your
site only has one person participating in the session. While you should
keep in mind that a projected video image is generally of somewhat lower quality
than that shown on a display device such as a television monitor,
life-size imagery has proven to contribute towards a higher level of immersion
(the sense that you are participating in a real rather than virtual event)
and invokes a more natural responses and a higher level of engagement. The
size of the display will be even more important when you have a group of
students
participating. A larger display will help everyone to see the remote
site clearly and consequently all students in the group can have the same
appreciation
and participation in the event. It is no coincidence that this same effect,
on a larger scale, is used in IMAX theaters.
- Good audio is very important: Having good audio
is extremely important in sessions where participants will be conversing
most of the time. Although the quality
of both auditory and visual data is important, the imperfections in audio
quality seem to cause more problems. Our visual sense is far more "forgiving"
than the auditory sense - our brain can do some "filling in" in case of
missing visual information (our brain does automatic "in-between" i.e.
filling in the missing frames and visual gaps). In the case of auditory data
this
does not happen; the variations in this kind of data are just too large.
If we missed some words it is almost impossible to make a good guess
of what the speaker actually said. Therefore, not being able to hear your
colleagues
makes communication extremely difficult and disconcerting. If the system
allows you to change the "resolution" of audio data, you should set it
so
that it provides/sends the best audio possible. Also, some brands
of videoconferencing equipment provide automatic fill-in of of missing
video and audio information, so you should take that into account when
choosing your equipment. You may also wish to add a higher-quality speaker
or sound system to that provided by your projector or display device.
- Eye contact: Eye contact is extremely important
for establishing the trust and naturalness in conversation during the session.
It is best to have your camera as close
as possible to the display area to enable the semblance of the eye contact
that we normally maintain when we talk to someone. The goal is to be
able to look approximately at the same place when we talk to the people who
are at the remote sites (our camera will be capturing this so we should
look
towards it) and watch and listen to them when they speak (i.e. in the
display area). If you cannot position the camera very close to the display
area,
you must invest extra effort and ALWAYS look at the camera (and
not the display!) while talking to the people at the remote site. Perhaps
briefly "check" the display for their possible reaction. Again, eye contact
is a very important factor in providing the conditions for natural human
communication and any effort in securing this will be well rewarded.
- Background noise: Eliminate all sources of
background noise from the room (e.g. fans, disks, etc). Any audio from
your room may be
picked up by the microphones
and transmitted to the remote site at a volume that does not necessarily
correspond with the volume you thought it had at your site. You may have
the impression that a low voice side-discussion at your site cannot be
heard at the remote site; nevertheless this audio could be picked up and
reach
your colleagues at the remote site. The result will be very disconcerting
for your listeners, since it may be thought that people are not listening
to what the main speakers are talking about at that point. Your students
should be warned about this as, very often, they have the false impression
that "people at the other sites cannot hear them".
- Make a site label: Make a clear label/sign
for your school - ask your students to be creative and take care of
this. This is especially important
to do if you participate in multipoint videoconferencing session
and helps participants to easily recognize the site that is currently "on
the
air".
This can be a large poster in the background of the room in large
print with your school name, or a smaller name card placed in front of the
speaker(s).
If you have a school/project/classroom mascot and you want to show
it to
the people at the remote site, you can also position this mascot
at a visible, strategic place. This special touch is often highly appreciated
and can show
that you invested additional time and effort to provide the best
conditions
for communicating with your colleagues.
- Space considerations: When considering spatial arrangements
in the room where the session will be held, it is worth considering an
arrangement that
will strengthen an informal atmosphere. This helps students view
themselves as equal partners in the session and can set a tone for their
active
engagement.
Ethical issues
The use of any technology
in human lives inevitably introduces new rules and new customs; it changes
the fabric of our society to a smaller or larger degree. We can remind ourselves
of what kind of changes emerged with the invention and use of radio and telephone,
for example. Some changes were very positive and some were not, depending
on humans acting one or another way to use (or misuse!) the technology. Consequently,
we should work hard to develop a good understanding of all issues that arise
from such uses and correlate them to the potentially harmful effects they
may have on other people, objects, environment, nature and natural habitat,
or customs. This awareness should be introduced as early as possible in our
lives as the best tool to minimize potentially harmful effects. (We are,
of course, not suggesting that there must be harmful effects in every case.)
The age of K-12 students is very appropriate to start building and nurturing
such awareness.
We are still trying to understand
what effects videoconferencing may or may not have, especially when we consider
its mass use in different aspects of our lives. Educators should analyze
both the positive and negative effects and may want to discuss them with
their students. A good starting resource for building such awareness is the
work of teachers from Thomas Jefferson High School for Science and Technology (TJHSST)
Ethics and Computer Science
[1] in Alexandria, VA.
Being aware of the issues is a big step towards building life-long conscious
and responsible
users.
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